
All Sett
You play a young badger who has inherited a sett in the countryside: small, full of rubbish, and all yours. Clean it up, knit a draught excluder, dig a root cellar. Every challenge is based on real sustainability principles.
A games studio inside Kaiyou Digital. Cosy games with real expertise underneath.
Each game is built on something its makers actually know. For All Sett that is retrofit and sustainable building; the next one will draw on something else.

You play a young badger who has inherited a sett in the countryside: small, full of rubbish, and all yours. Clean it up, knit a draught excluder, dig a root cellar. Every challenge is based on real sustainability principles.
Cross-disciplinary expertise spanning enterprise software, digital learning, and games production — all in service of games that delight and inform.
30-year veteran of the UK tech industry with deep expertise in mobile and web. Innovate UK experience across multiple startups. Provides business guidance, funding strategy, and commercial leadership.
25 years in digital learning design, building enriching experiences for commercial and internal clients. Leads project management of game design, and production on All Sett.
25 years in software development, 15 in games. Significant contributor to Rhythmscapes — Innovate UK funded, commercially released on Meta Quest. Leads all production on All Sett. Established developer relationships in the US and Japan.
RIBA Chartered Architect and Passivhaus specialist with over 50 years of professional experience. Holds a Level 5 Diploma in Retrofit Coordination and Risk Management. Member of the Passivhaus Trust and AECB. Provides the technical framework for every home improvement challenge in the game, and brings a direct route into sustainability charities, retrofit organisations, and self-build communities.
Everything confirmed about the studio and its first title. Key art and screenshots are not public yet; ask and they arrive as soon as they exist.
Ask for screenshots, build access or an interview and you get a reply from the person making the game, not a mailbox.
info@kaiyou.gamesLogo and wordmark files. A one-paragraph and a one-line description. Studio bio. Screenshots and a trailer once the build is showable.
Coverage permission is granted in advance, including monetised video.